

My Paladin plans are thus made impossible as I cant seem to fix this using the editor. I do get a summon of some sort for the fellow and try to talk to him, but he only delivers crap lines about last breaths and the like. Then we both received the initiation quest for the celestial order, put two bloody candles in place, go back, and while she gets a heraldry bonus and options to gain second tier classes I only get the message "go see seer augustus", who supposedly is dead but still stands in his room. We went to help augustus but only she could get any reward. My gf (started out as mage) hosts the game and joined the celestial order (aiming for sisterhood later but they dont have a first tier class and some minor healing ability seemed useful) after helping seera augustus (a quest that we both received), while my character started out as an adept (aims to be a paladin later). The game is event driven to the border of the absurd, and when triggers break you are screwed

This proved pretty fatal for one of hour guild quests. Most of the time we can get two rewards and quests, but sometimes the game seems to forget about one of the players. What are the benefits of increasing your lockpicking skill? Is there any way to assign spells to quickslots?ĮDIT: Figured out the lockpicking, but I must say that I dont enjoy that particular minigame. are you actually supposed to do anything at that stage, or is the rate of failure purely based on the characters skill level? How do you pick locks and disarm traps? When I try to access a chest and click disarm or bash all I get is a timer and a progress bar on a dialog that doesnt seem to respond to any particular clicking. Or is there no targetting per se but rather weapons hitting anything that is at a particular distance and within the "swing angle" of the attack move? How do you target a particular enemy? The timing of my strikes is distinctly off, and given that the connection of blows dont seem to be totally random I get the feeling I am missing something. Do I need my char to carry a map item for it to work? M is supposed to "toggle automap", but doesnt seem to have any effect. After some more time with the Dungeon Lords demo I remain befuddled about some things.
